High-end game port joysticks such as the Microsoft SideWinder rely on multiplexing a proprietary data stream through the 4 standard button inputs and sometimes through the "unused" pins, achieving full support for a rather high number of buttons (e.g. 16 or 20) while special features such as daisy-chaining multiple joysticks, force feedback or joystick programming become possible in some cases.
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Following Glen Van Brummelen (Reference 1 below, p. 129, stereographic projection), spherical trigonometry, though certainly no longer relevant to the older scientific needs of navigation, astronomy, geography, etc., other than as historical mathematics, has nevertheless seen a "rebirth" today due to simulation, game programming, Autodesk Maya, kinematics, physics engines, and many other new fields as diverse as optics, photography, art and medicine.
In 2009, he became a lecturer at the IGAD programme of NHTV Breda University of Applied Sciences in the Netherlands, teaching game programming.
Game Oriented Assembly Lisp (or GOAL) is a video game programming language developed by Andy Gavin and the Jak and Daxter team at Naughty Dog.
He borrowed an OpenGL book "OpenGL Game Programming" (which André LaMothe is the series editor for) from a friend in exchange for an electronic keyboard and within a week or 2 had produced the first beta.
Established in the late 1970s by David Gordon, it published a line of approximately 300 game, programming utility, and office productivity products for the Apple II, Commodore PET, TRS-80 and other personal computer systems.