Brad McQuaid, lead designer of EverQuest and Vanguard: Saga of Heroes (both of which did not feature instancing at launch), wrote an essay in 2005 arguing that instances can negatively affect the game's community, virtual economy, churn rate, and other factors.
Brad McQuaid, with Kris’ permission, used it as the model for the city of Freeport in EverQuest.
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Brad McQuaid was an avid player of Sojourn and, after its demise, TorilMUD.
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