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2 unusual facts about Culpa Innata


Culpa Innata

The game, according to the developer, was inspired by Alev Alatlı's novel Schrödinger's Cat.

Dialog tree

Another variation of branching dialogues can be seen in the adventure game Culpa Innata, where the player chooses a tactic at the beginning of a conversation, such as using either a formal, casual or accusatory manner, that affects the tone of the conversation and the information gleaned from the interviewee.



see also