In 2004 the Valve Corporation released the Steam platform for Windows computers (later expanded to Mac OS and Linux) as a means to distribute Valve-developed video games.
•
Without access to the retail infrastructure that would allow them to distribute this content through physical media, user-created content such as game modifications and maps could only be distributed online.
Olympic Games | video game | Commonwealth Games | digital | Summer Olympic Games | Pan American Games | video | 2006 Commonwealth Games | Digital Equipment Corporation | 2006 Central American and Caribbean Games | Swimming at the 2006 Central American and Caribbean Games | 2013 Southeast Asian Games | Winter Olympic Games | 2002 Commonwealth Games | 2007 Pan American Games | Paralympic Games | Digital Audio Broadcasting | 2010 Commonwealth Games | World Games | video game developer | 2011 Pan American Games | Games Workshop | 2003 Pan American Games | role-playing video game | Asian Games | digital television | 2013 Island Games | Video game | Digital data | X Games |