Emilio Elizalde has shown that Zeta regularization and dimensional regularization are equivalent since they use the same principle of using analytic continuation in order for a series or integral to converge.
Three-dimensional space | Two-dimensional space | One-Dimensional Man | Tikhonov regularization | three-dimensional space | Regularization | Multi-Dimensional Warrior | Five-dimensional space | Eight Dimensional E-Learning Framework | Dimensional Metrology using ''CMM | Clustering high-dimensional data | alt=View of volcanic caverns; an enemy with a jetpack shoots a green ray at the player, whose weapon (a large cannon) is visible in the corner of the screen. The image is a simulation of the heads-up display of a combat suit's helmet, with a crosshair surrounding the enemy and two-dimensional icons relaying game information around the edge of the frame. |