Games relying on client-side technology are rarer due to the security aspects that must be dealt with when reading and writing from a user's local file system - the web browser doesn't want web pages to be able to destroy the user's computer, and the game designer doesn't want the game files stored in an easily-accessed place where the user can edit them.
operating system | Super Nintendo Entertainment System | Nintendo Entertainment System | Android (operating system) | Global Positioning System | Solar System | X Window System | File Transfer Protocol | Korean Broadcasting System | System of a Down | Domain Name System | Seoul Broadcasting System | North Carolina Community College System | Mutual Broadcasting System | Bulletin board system | system | Turner Broadcasting System | Program and System Information Protocol | Geographic information system | Ubuntu (operating system) | Tokyo Broadcasting System | Federal Reserve System | Youth system | Tagged Image File Format | Embedded system | solar system | Seigneurial system of New France | Interstate Highway System | Fedora (operating system) | Trans-Alaska Pipeline System |