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The Druid of Shannara takes off where The Scions of Shannara left off focusing on the story of Walker Boh as he attempts to fulfill the task given to him by the shade of Allanon, to return the Druid castle of Paranor to the Four Lands.
However, what Par and Coll are doing is illegal under the law of the Federation because magic is supposedly the cause for various problems that are occurring in the Four Lands.
After defeating a dragon like creature and knocking Weka Dart out of a tree, she has a frightening encounter with the shade of Brona, the most legendary evil from the Four Lands, and Grianne is captured by a party of Demons.