Galactic Civilizations was first developed for OS/2 in April 1993 by Brad Wardell.
While Stardock Central started development in 2001, it got its biggest test in March 2003 when Galactic Civilizations was launched simultaneously at retail and online — the first commercial PC game to debut in both venues at once.
Virgin Galactic | Galactic | Night on the Galactic Railroad | Galactic Empire (Star Wars) | Dialogue Among Civilizations | Galactic Civilizations | Ruby the Galactic Gumshoe | Operation: Galactic Storm | Museum of Anatolian Civilizations | Legend of the Galactic Heroes | Galactic year | Galactic Republic | Galactic Pot-Healer | Galactic plane | Galactic Patrol | Galactic Milieu Series | galactic empire | Galactic Center | Galactic (band) | Galactic Arms Race | galactic | Bolocam Galactic Plane Survey (BGPS) | Bolocam Galactic Plane Survey | Active galactic nucleus | active galactic nucleus |
products = Solid Ice
Man of War series
Darkstar: The Interactive Movie
Disciples: Sacred Lands
Disciples II: Dark Prophecy
Hearts of Iron
Galactic Civilizations
Jagged Alliance series
O.R.B: Off-World Resource Base
Space Empires V|
According to Stardock's CEO Brad Wardell, as of March 2008, Galactic Civilizations II has sold around 300,000 copies in total, bringing in an eight-figure revenue, on a development budget of less than $1 million.
The story of Galactic Civilizations II and the back plot of the ingame universe it inhabits is based on a series of short stories written by Stardock CEO Brad Wardell.