Isle of Wight | Isle of Man | Isle of Man TT | Douglas, Isle of Man | Isle of Mull | Isle of Arran | Belle Isle | Isle of Portland | Isle of Ely | Presque Isle | Newport, Isle of Wight | Isle of Sheppey | Isle of Bute | Presque Isle, Maine | Peel, Isle of Man | L'Isle-sur-la-Sorgue | Isle of Wight Council | Isle of Pines | Isle of Man Railway | Isle of Man Government | Isle of Grain | Deer Isle, Maine | Presque Isle State Park | Isle of Wight Festival 1970 | Isle of Wight Festival | Freshwater, Isle of Wight | Belle Isle Park | St John's, Isle of Man | St Helens, Isle of Wight | Ramsey, Isle of Man |
Reiche's credits as developer include Isle of Dread, Slave Pits of the Undercity and Assault on the Aerie of the Slave Lords, and The Ghost Tower of Inverness, and he also contributed to Gary Gygax's Legion of Gold for Gamma World.
After designer Tom Moldvay's death in 1997, Steve Winter called The Isle of Dread "Tom's work that had the widest impact", as its inclusion in the Expert Set "made it one of the most widely known and played adventures for years".
The Isle of Dread was developed by Paul Reiche III, and edited by Jon Pickens with assistance from Harold Johnson, Patrick L. Price, Edward G. Sollers, Steve Sullivan, and David Cook.