In Unreal, for example, there were problems with distortions on the ground textures caused by a bug with the board's subpixel accuracy function.
•
Throughout most of its life G200 had to get by, in popular games such as Quake II, with a slow OpenGL-to-Direct3D wrapper driver.
The Parhelia series was Matrox's attempt to return to the market after a long hiatus, their first significant effort since the G200 and G400 lines had become uncompetitive.
Matrox G400 | Matrox G200 | G200 | Matrox Mystique |