Stephen Dinehart wrote the job description in collaboration with publisher THQ.
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A narrative designer is a role for contemporary video game development first officially seen in 2006 when THQ Canada dba Relic Entertainment began hiring for the role.
graphic designer | Richard Baker (game designer) | narrative | First-person narrative | Carolina Herrera (fashion designer) | Yves Saint Laurent (designer) | designer | Paul Smith (fashion designer) | Calvin Klein (fashion designer) | Tony Castro (yacht designer) | Timothy Parker (puzzle designer) | Patrick Woodroffe (lighting designer) | Patrick Kelly (fashion designer) | James Wyatt (game designer) | Randy Smith (game designer) | Narrative of the Expedition of an American Squadron to the China Seas and Japan | Narrative mode | Narrative | Kenneth Cole (designer) | Henry Varnum Poor (designer) | first-person narrative | David Cook (game designer) | Second-person narrative | Scott Murphy (video game designer) | Scott Adams (game designer) | Peter Saville (graphic designer) | Oracle Designer | Narrative thread | Jacques Doucet (fashion designer) | Douglas Wilson (interior designer) |