Using PhysX, the engine uses many features such as destructible environments, and cloth and water simulations, and particles that can be fully affected by environmental factors.
In 2006, Artificial Studios released CellFactor: Combat Training, then CellFactor: Revolution, a free downloadable game (of which a demo was released in May 2006) designed to show off the capabilities of the AGEIA PhysX game physics acceleration chipset.
In 2006, AGEIA announced an add-in card for computers that it calls PhysX.
Variants of this method are key components of several physics engines for computer game development, for example, NVIDIA PhysX and Bullet.
ShiVa3D also supports industry standard plug-ins such as NVIDIA PhysX, F-Mod sounds library, and ARToolKit.
Warmonger: Operation Downtown Destruction is a first-person shooter video game developed by NetDevil that uses the Nvidia PhysX engine.
PhysX |
The development team used Havok's Vision Engine 8 graphics engine, NVidia's PhysX physics engine, and Xaitment's XaitMap and XaitControl AI programs to create the game.
CellFactor: Revolution is a tech demo/game from Artificial Studios, Timeline Interactive and Immersion Games designed to show off the capabilities of the Ageia line of PhysX cards.
Physics engines such as Havok, PhysX, and Bullet exist as separately developed products to be licensed and included in games.
Ageia's PhysX chip utilizes scratchpad RAM in a manner similar to the Cell; its theory states that a cache hierarchy is of less use than software managed physics and collision calculations.