X-Nico

4 unusual facts about Seamus Blackley


Flight Unlimited II

While the earlier game's designer, Seamus Blackley, had wanted to create a combat-oriented sequel, he was fired after disagreeing with a manager who wanted a more direct sequel.

Hantzopoulos assumed the higher position after the first game's project leader, Seamus Blackley, was fired by a new manager who disagreed with Blackley's plan to create an air combat title rather than a direct sequel.

Jane's Attack Squadron

Jane's Attack Squadron was first conceived by Looking Glass employee Seamus Blackley as Flight Combat, a combat-based sequel to Flight Unlimited.

In September 1994, Looking Glass Technologies employee Seamus Blackley told Computer Gaming World that he wanted to create a combat-based sequel to Flight Unlimited, whose development he was directing at the time.



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