Premium-rate telephone number | Data rate units | Rate of return | Mortality rate | Erythrocyte sedimentation rate | bit rate | Volumetric flow rate | Total fertility rate | sixth-rate | Heart rate | growth rate | E-Rate | Clock rate | Churn railway station | butter churn | Bit rate | Basic Rate Interface | United States cities by crime rate | Third-rate | Survival rate | Sampling rate | River Churn | Rate of penetration | Mutation rate | List of countries by unemployment rate | Horizontal scan rate | heart rate | Fixed interest rate loan | Fixed exchange rate | first-rate |
Brad McQuaid, lead designer of EverQuest and Vanguard: Saga of Heroes (both of which did not feature instancing at launch), wrote an essay in 2005 arguing that instances can negatively affect the game's community, virtual economy, churn rate, and other factors.