X-Nico

6 unusual facts about virtual reality


Astronaut training

Virtual reality is also becoming increasingly used as a tool to immerse AsCans into the space environment.

Gimel Everett

The Lawnmower Man is considered the first, seminal film to feature "Virtual Reality" as a cautionary tale becoming the number one commercially successful independent film of 1992, budgeted at just under $6 million and eventually earning over $150 million worldwide.

In the Bazaars of Hyderabad

To present the pictorial scene of the bazaar, Naidu uses rich sensory images and a vibrant sense of touch, sound, smell, sight and taste.

Virtual facility

The term virtual in Virtual Facility refers to the use of the word as in Virtual Reality rather than the abstraction of computer resources as in platform virtualization.

The concept is in essence a convergence of the fields of Virtual Reality (VR), Computer Simulation and Expert Systems, applied to the specific domain of facilities.

Wonderla

The park features a wide variety of attractions including some rides, water rides, a Musical fountain and laser shows, a Virtual Reality Show.


Beyond a Joke

Meanwhile, Kochanski (Chloë Annett) decides to educate Lister (Craig Charles) and Cat (Danny John-Jules) on the finer points of etiquette by introducing them to a virtual reality rendition of "Pride and Prejudice Land" in "Jane Austen World".

Conquista de Titã

Using virtual reality helmets and an advanced set of controls, they must race each other from Saturn to Titan, avoiding asteroids, fighting space pirates and ultimately landing on the moon in a 3D simulation game.

Cornerstone of Peace

The Centre for the Study of Pacific War Memories at the University of California Santa Cruz is developing a visualization project in order to reproduce virtually the Cornerstone of Peace while making use of recently declassified photographs from the archives of the Department of Defense.

Ipke Wachsmuth

His research mainly focuses on human-machine interaction and virtual reality.

Miguel Chevalier

The monograph is accompanied by a CD-Rom made with Christine Buci-Glucksmann of his video and virtual reality installations.

Palle Torsson

Using the graphic engine of existing video games such as Doom, Duke Nukem 3D, Quake and Half-Life they transformed the museum architecture into violent first-person shooter games where the museum visitor could wander around inside a virtual version of the museum killing and blowing up master pieces.

TV-B-Gone

Altman was one of the pioneers of Virtual Reality, working with Jaron Lanier at VPL Research, and it was during his research in this field that he started to believe in the hypnotic power of television programs.

Yuffie Kisaragi

In both Kingdom Hearts and Kingdom Hearts II, Yuffie is additionally featured as an opponent in the Olympus Coliseum, while Kingdom Hearts coded features a virtual simulation of Yuffie.


see also

Alexander Tsiaras

Tsiaras has lectured and keynoted many conferences including the National Library of Medicine (NLM/NIH) Scientific Visualization Conference, TED, TEDMED, Ink Conference (in association with TED India), Google Health Conference "ThinkHealth 2012", Medicine Meets Virtual Reality (MMVR) and has lectured with Stephen Hawking at the MIT Media Lab.

Bad Influence!

The virtual reality title sequence and credits, which by the end of Series 2 had begun to look somewhat dated, were replaced by a new, industrial-style title sequence, influenced by the mega-flop beat-em-up Rise of the Robots.

Eshaq

Dr Ahmad Rafi Mohamed Eshaq, architect and currently a Senior Lecturer of virtual reality in the Multimedia University

GNR Stirling 4-2-2

In the anime film Detective Conan: The Phantom of the Baker Street, in which the protagonists are in a virtual reality game, the protagonists confront Jack the Ripper on the top of a runaway passenger train, which is pulled by a GNR Stirling Single Engine.

Immersive virtual musical instrument

Early work was done by Jaron Lanier with his Chromatophoria band and separately by Niko Bolas who developed the Soundsculpt Toolkit, a software interface that allows the world of music to communicate with the graphical elements of virtual reality.

IPIX

Several alternative technologies exist to create and display Virtual Reality images, including QuickTime VR and Java-based applets.

Mark Bolas

In 1988, Bolas co-founded Fakespace Inc. with Ian McDowall and Eric Lorimer to build instrumentation for research labs to explore virtual reality.

Mechagodzilla

In Ernest Cline's novel Ready Player One, the main antagonist transforms into Mechagodzilla during the climatic battle in a virtual reality environment.

Mitch Altman

Altman was an early developer of Virtual Reality technologies, working at VPL Research with Jaron Lanier.

Nick Arcade

The virtual reality games were designed by Bethea and Miteff for Bethea/Miteff Productions and programmed by Curt Toumainian for Saddleback/Live Studios and Dean Friedman (for InVideo Systems).

Predictions made by Ray Kurzweil

People spend most of their time in full-immersion virtual reality (Kurzweil has cited The Matrix as a good example of what the advanced virtual worlds will be like, without the dystopian twist).

Sensorama

Howard Rheingold (in his 1992 book Virtual Reality) spoke of his trial of the Sensorama using a short film piece that detailed a bicycle ride through Brooklyn, created in the 1950s, and still seemed quite impressed by what it could do more than 40 years later.

Simulacron-3

The Matrix (1999) described a world whose population is unaware that the world containing their minds is a virtual reality simulacrum.

Sindome

Sindome is a cyberpunk MOO (a text-based online virtual reality system to which multiple users are connected at the same time).

Species dysphoria

In 2007, Los Angeles artist Micha Cárdenas created Becoming Dragon, a "mixed-reality performance" in which a virtual reality experience was created to allow a person to completely experience life through the eyes of a dragon avatar in the virtual world, Second Life.

Virtual reality in telerehabilitation

Virtual reality in telerehabilitation is a method used first in the training of musculoskeletal patients using asynchronous patient data uploading, and an internet video link.

Yuval Boger

Yuval Boger is the CEO of Sensics, a developer and manufacturer of high-performance virtual reality goggles in Columbia, MD.