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In 1996, Deniz left IMG to work for Bungie Software for nearly four years as a producer for titles such as Marathon 2: Durandal for Windows, Abuse, Weekend Warrior, and Marathon Infinity, and a project leader for Myth II: Soulblighter.
Both were based on games by Bungie Software (Minotaur and Marathon 2, respectively), whose founders were university friends of his.
All the footage from "Final Doom" is taken from modified parts of Marathon 2: Durandal by Bungie Software.