X-Nico

unusual facts about id Software


Play, The Videogames World

The third one was dedicated to PlayStation, Sega Mega Drive, N64 and other minor consoles such as Atari Jaguar, whilst the fourth one was on PC games, from the first Id Software productions to the recent Mmorpg (Massively-Multiplayer Online Role-Playing Games).


3-Demon

Ironically Wolfenstein 3D, a title widely thought to have later popularized the first-person shooter genre, featured a secret level based on Pac-Man and early in its development designer Tom Hall had suggested a name along the lines of "3-Demon" before id Software decided to do a semi-remake of the once popular Apple II game Castle Wolfenstein.

Adaptive tile refresh

Adaptive Tile Refresh is a computer graphics technique for sidescrolling games, invented by id Software's John Carmack to compensate for the poor graphics performance of PCs in the early 1990s.

Adrian Carmack

Adrian Carmack (born on May 5, 1969) is one of the four founders of id Software, along with Tom Hall, John Romero, and John D. Carmack (no relation).

Catacomb 3-D

The credits for the series are Mike Maynard, James Row, Nolan Martin (programming), Steven Maines (art direction), Carol Ludden, Jerry Jones, Adrian Carmack (art production), James Weiler, Judi Mangham (quality assurance), and id Software (3D imaging effects).

Disk magazine

In the early 1990s, id Software founders John Carmack and John Romero had some of their earliest works published on disk magazines while working for Softdisk.

Doom WAD

Tim Willits, who contributed two Master levels, later became the lead designer at id Software

Enemy Territory: Quake Wars

The initial Linux release, created by id Software employee Timothee Besset, was made available three weeks later on October 19, 2007.

Final Doom

Final Doom is a first-person shooter video game that uses the game engine, items and characters from Doom II: Hell on Earth and was released in 1996 and distributed as an official id Software product.

Glaze3D

Most importantly, the card was originally claimed to achieve over 200 frames per second in id Software's Quake III Arena at maximum visual quality.

Ion Storm

(sometimes spelled ION Storm) was a Texas based developer of computer games founded by John Romero, Tom Hall (both former employees of id Software), Todd Porter, and Jerry O'Flaherty, under the slogan "Design is Law".

Kevin Cloud

He was hired in 1992 by id Software to work as an assistant artist to the then lead artist, Adrian Carmack.

KingsIsle Entertainment

Perhaps the best known of the company's recruits are Tom Hall, co-founder of id Software and Ion Storm and J. Todd Coleman, co-founder of Wolfpack Studios.

Masters of Doom

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture is a book by David Kushner about id Software and its influence on popular culture, focusing chiefly on the company's co-founders John D. Carmack and John Romero.

MicroProse

Stealey went on to found an independent game company Interactive Magic (also specializing in vehicle simulators and strategy games), while Andy Hollis departed for Origin Systems, and Sandy Petersen joined id Software.

Red Annihilation

Intergraph became the main sponsor of the tournament and brought in id Software to help give the event a boost.

S3 Texture Compression

id Software worked around the normalmap compression issues in Doom 3 by moving the red component into the alpha channel before compression and moving it back during rendering in the pixel shader.


see also

Doom WAD

Not everybody in the id Software crew was happy with this development; some, including Jay Wilbur and Kevin Cloud, objected due to legal concerns and in the belief that it would not be of any benefit to the company's business.

Paul Steed

He was employed by id Software until he was fired in retaliation for conflict over the creation of Doom 3 (according to John Carmack).

Q3A

Quake III Arena, a first-person shooter video game developed by id Software