It also features online play, allowing the player to trade items with other players or go head-to-head in a versus mode.
The video game Castlevania: Order of Ecclesia features a boss called "Rusalka", who attacks the player with water and giant waves.
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The gameplay and graphical style are noticeably similar to Castlevania.
Akumajō Dracula Best 2 is a 2-disc compilation and the second volume of Akumajō Dracula Best collection containing the original soundtracks from Super Castlevania IV, Castlevania: The Adventure and Castlevania II: Belmont's Revenge.
This usually takes the form of a list of enemies with short descriptions (e.g. the Metroid Prime and Castlevania games, as well as Dark Cloud and Final Fantasy) and may even be central to the plot (Pokemon series).
Despite the game's success, series producer Koji Igarashi, who had not been involved in its production, was highly critical of the game.
Chapter 7, entitled Beauty, Desire, Situation Dire, features an Ancient Egyptian pyramid theme with Astarte as the end-level boss and was released early October 2010.
Koji Igarashi produced Harmony of Dissonance with the intent of "creating a game that was similar to Castlevania: Symphony of the Night", the critically acclaimed PlayStation game that he had worked on.
Michiru Yamane returned to compose the music, with additional songs by Yuzo Koshiro.
The protagonist is 19-year-old Richter Belmont (Jin Horikawa), heir to the whip Vampire Killer and Simon Belmont's direct descendant.
Yamane added in some remixes of songs from previous games, such as Richter Belmont's theme from Castlevania: Rondo of Blood, and "Dance of Illusions," Dracula's most frequently used battle theme from the series.
One example of this is in the game Castlevania: Rondo of Blood, which was written for the PC Engine CD-ROM which does not support multiple background layers.
IWBTG is made up of several stages split into many screens, which are mostly pastiches of Nintendo Entertainment System games, such as Tetris, Ghosts'n Goblins, The Legend of Zelda, Castlevania, Kirby, Mega Man and Metroid.
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These are the first seven bosses: Mike Tyson; Mecha Birdo; Dracula; Kraidgief (a parody of palette-hacked character glitches); Mother Brain; Bowser, Wart and Dr. Wily in the Koopa Klown Kar; and a mix between the Mecha Dragon from Mega Man 2 and the Yellow Devil from Mega Man and Mega Man 3.
Among her major influences are Danny Elfman, Yoeko Kurahashi (倉橋ヨエコ), Paul McCartney, and video game soundtracks, most notably those from the Castlevania, Zelda, and Mario series.
He is best known as the assistant director of Castlevania: Symphony of the Night, his first major involvement in the Castlevania series (he was partially involved in Castlevania: Rondo of Blood and is listed under "Special Thanks" in the ending credits).
From left to right:Takosuke, Nyami, Goemon, Dracula, Power Pro-kun, Pastel, Cyborg Ninja, and Moai.
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Konami Krazy Racers makes use of a variety of characters and concepts from several of Konami's franchises, including Castlevania, Metal Gear, and Gradius.
In games like Viewtiful Joe and Castlevania: Lament of Innocence, completion of the game unlocks a new character on each difficulty and the player has the option to either start a new game as a new character, or to use the original protagonist.
Although early games like Super Mario Bros., Castlevania, and The Legend of Zelda managed to produce effective split-screen scrolling with this method, it is quite CPU-intensive, and some later cartridges incorporated MMC circuitry (most prominently Nintendo's MMC3 chip) that kept track of the PPU's address and data lines and generated raster interrupts.
She also voiced the part of Doctorman Allen in the Doctor Who audio adventure Spare Parts and that of Carmilla the Vampire Queen in the video game Castlevania: Lords of Shadow developed by Mercury Steam and Kojima Productions.
IGN's Craig Harris gave the game an "okay" score of 6 out of 10, citing the game's similarities to Metroid and recent Castlevania games as good design, but saying the game lacked originality.
He was designed by Ayami Kojima as part of producer Koji Igarashi's desire to try a "different route" for the Castlevania series.
Starting with 1997's Castlevania: Symphony of the Night, the Castlevania series of video games borrows the backtracking and weapon upgrading elements from Super Metroid, leading to the term "Metroidvania".
The Tsuchinoko also appears in the game Castlevania: Aria of Sorrow as a unique enemy, only appearing in one cellar, often already disappearing before the player can enter the room.