Starting with 1997's Castlevania: Symphony of the Night, the Castlevania series of video games borrows the backtracking and weapon upgrading elements from Super Metroid, leading to the term "Metroidvania".
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In Super Metroid, just after giving the hatchling to a Federation research station, Samus tracks the hatchling (stolen by Ridley) to a newly rebuilt Space Pirate base on Zebes.