The initial series was the first complete synthesis of perspectively-correct texture mapping, and formed the mathematical basis for many important game rasterizers, including Michael Abrash's seminal rasterizer for the landmark 3D title Quake.
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Numerous well known indie developers and other game industry figures have participated, including Jonathan Blow, Doug Church, Chaim Gingold, Justin Hall, Chris Hecker, Austin Grossman, Marc LeBlanc, and Randy Smith.