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2 unusual facts about Cutscene


Cutscene

In-game cutscenes are rendered on-the-fly using the same game engine as the graphics in the game proper, this technique which is also known as Machinima.

Director Steven Spielberg, an avid video gamer, has criticized the use of cutscenes in games, calling them intrusive, and feels making story flow naturally into the gameplay is a challenge for future game developers.


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Abomination: The Nemesis Project

The cutscene also shows the Oval Office with a figure resembling President Bill Clinton, who has obviously collapsed and died while still at his desk—within moments after he signed and issued the written orders for the emergency response plan "Project Nemesis," which can be seen in a folder there.

Advice to a Friend on Choosing a Mistress

The letter is also referenced during a conversation with Benjamin Franklin in the 2012 video game Assassin's Creed III during a cutscene in a general store.

Blazing Star

A typically hefty Neo Geo ROM at 346 Mb, the game makes extensive use of pseudo-3D prerendered sprites, brief anime and CGI cutscenes (mostly during the intro sequence), and frequent Engrish voice samples and captions.

Final Fantasy Chronicles

Final Fantasy IV features computer animated cutscene sequences, while Chrono Trigger features anime-style sequences designed by Akira Toriyama that "help further tell the story of Chrono Trigger." Final Fantasy IV was given gameplay features such as a two-player mode, a "Sprint Feature" to "enhance and quicken gameplay", and the "Memo File" system to "reduce saving time." Chrono Trigger, instead of added gameplay features, has an "Extras Mode".

Hideyuki Fukasawa

Onimusha: Dawn of Dreams (2006) - In-game compositions, Cutscene compositions by Jamie Christopherson

Joseph Staten

Staten's former role at Bungie was director of cinematics and was responsible for the in-game movies for Bungie's Halo: Combat Evolved, Halo 2, and Halo 3.

Naval Ops: Commander

In the opening cutscene, a World War II-era destroyer similar to its predecessor, Naval Ops: Warship Gunner.

Vae victis

The first cutscene in the game includes a slight mistranslation of the term: "Suffering to the conquered." This phrase was reused in a later game, Legacy of Kain: Defiance, again spoken by Kain when killing a regular enemy with the Soul Reaver weapon and spoken in a more menacing, sinister tone than as a battle cry, and once by Raziel at the end of his battle with Kain, this time with the proper translation of "woe to the conquered."


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