The physical hardware of F1 ROC II features the ST010 (also known as the NEC µPD96050) DSP chip, which is used for general functions and for handling the intelligence of the computer cars.
The system includes a DSP which rejects ground/sea clutter and makes the fuse capable of detecting a missile flying as low as two meters above sea level.
It is primarily employed to simulate signal processing applications and generate code for multi-core Digital Signal Processors.
The audio system includes JBL and EAW speakers arranged in a left-right-center orientation, Allen and Heath mixing console, Shure wireless microphones, and a Peavey Media Matrix DSP.
A version of the game, modified by D-Bug, allowed it to run on the Atari Falcon030, adding a much better soundtrack played by means of the Falcon's DSP.
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For example, the Rohde and Schwarz UPP offers AES/EBU, S/PDIF, I²S and HDMI options; the Audio Precision APx525 supports AES/EBU, S/PDIF, I²S, HDMI, PDM (Pulse Density Modulation), and Bluetooth radio, and is fully DSP based.
Like the 840AV, the 660AV features video input/output capability and an onboard AT&T 3210 digital signal processor (here clocked at 55 MHz) to make the video handling less of a burden on the CPU.
OpenMAX DL is the interface between physical hardware, such as digital signal processor (DSP) chips and CPUs, and software, like video codecs and 3D engines.
This actually stood for Digital Sound Processor, rather than the more common digital signal processor, and was really a simple micro-controller from the Intel MCS-51 family (supplied by Intel and Matra MHS, among others).
Examples of contemporary VLIW CPUs include the TriMedia media processors by NXP (formerly Philips Semiconductors), the SHARC DSP by Analog Devices, the C6000 DSP family by Texas Instruments, and the STMicroelectronics ST200 family based on the Lx architecture (also designed by Josh Fisher).