As a vice president at Crystal Dynamics, Schofield headed development on two of the studio's franchises: Gex and Legacy of Kain.
Initially appearing in Legacy of Kain: Soul Reaver, the character was created by a team of storywriters at Crystal Dynamics, notably series director Amy Hennig, and conceptualized by various Crystal Dynamics artists, with his in-game appearance directed and designed by Daniel Cabuco.
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The first cutscene in the game includes a slight mistranslation of the term: "Suffering to the conquered." This phrase was reused in a later game, Legacy of Kain: Defiance, again spoken by Kain when killing a regular enemy with the Soul Reaver weapon and spoken in a more menacing, sinister tone than as a battle cry, and once by Raziel at the end of his battle with Kain, this time with the proper translation of "woe to the conquered."