Texture mapping, bitmap image applied to a surface in computer graphics
texture | Vesicular texture | texture (music) | Texture mapping | Surface texture | Semantic mapping | Vietoris–Begle mapping theorem | "semantic mapping." | Robotic mapping | Open mapping theorem | Memory mapping | LizardTech, Inc. v. Earth Resource Mapping, Inc. | HUI MIDI mapping protocol | Famous map of Lewis and Clark's expedition. It changed mapping of northwest America by providing the first accurate depiction of the relationship of the sources of the Columbia River | Digital mapping | Data mapping | "data mapping," | Color mapping | Center for Coastal & Ocean Mapping | Business Process Mapping | A Hipstamatic photo, illustrating the application's Surface texture |
The initial series was the first complete synthesis of perspectively-correct texture mapping, and formed the mathematical basis for many important game rasterizers, including Michael Abrash's seminal rasterizer for the landmark 3D title Quake.
In earlier years, dedicated 3D texture mapping systems were used on graphics systems such as Silicon Graphics InfiniteReality, HP Visualize FX graphics accelerator, and others.