The Virtual Disappearance of Miriam, created in 2000 by Martyn Bedford and Andy Campbell as part of the Ilkley Literature Festival, is an example of digital literature with a linear narrative that uses the digital medium, the computer screen, to aid the process of storytelling.
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In each of the stories, Luther is faced with a digital environment, for example a computer game and Quentin Tarantino's movie set.
Miriam Makeba | virtual channel | Virtual reality | virtual reality | Miriam Fried | Miriam | Miriam Stoppard | Miriam Margolyes | Virtual Studio Technology | Virtual Reality | Virtual private network | virtual machine | Virtual Console | Virtual Boy | Miriam Schapiro | Miriam O'Callaghan | Miriam Lahnstein | Miriam College | Virtual XI | virtual private network | Virtual Murder | virtual memory | Miriam Yeung | Miriam Stockley | Miriam Leslie | Miriam Gross | Miriam Gauci | Míriam Colón | Virtual Routing and Forwarding | Virtual Network Computing |