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2 unusual facts about The Virtual Disappearance of Miriam


The Virtual Disappearance of Miriam

The Virtual Disappearance of Miriam, created in 2000 by Martyn Bedford and Andy Campbell as part of the Ilkley Literature Festival, is an example of digital literature with a linear narrative that uses the digital medium, the computer screen, to aid the process of storytelling.

In each of the stories, Luther is faced with a digital environment, for example a computer game and Quentin Tarantino's movie set.



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