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2 unusual facts about Zork: The Undiscovered Underground


Zork: The Undiscovered Underground

Zork: The Undiscovered Underground (or ZUU for short) is an interactive fiction video game written by former Infocom Implementors Marc Blank and Michael Berlyn and implemented by G. Kevin Wilson using the Inform language.

The only way to escape is to release the mutant Rat Ants (an echo from Starcross) and to direct them to the avalanche, which they dispatch in a manner reminiscent of Aesop's Fables.


Bryce Larkin

While in Stanford they wrote their own version of the classic computer game Zork in C++.

Hello, sailor

"Hello, sailor" is used as a running joke in the interactive fiction-text adventure Zork universe.

Large Emerald

:The large emerald is also one of the Twenty Treasures of Zork from the Infocom text adventure Zork I.

Paul Dilascia

In the 1980s he worked for Infocom as a programmer, first on a Zork interpreter for the Commodore 64, and later on the ill-fated Cornerstone database product.

ZGI

Zork: Grand Inquisitor, a graphical adventure game released in 1997 for the IBM compatible PC and Apple Macintosh

Zork books

The Zork books were a series of four books, written by S. Eric Meretzky, which took place in the fictional universe of Zork.

Zork Zero

The jester in Zork Zero will sometimes say So long, and thanks for all the fish, a reference to The Hitchhiker's Guide to the Galaxy, which was the basis for another Infocom game.

Previous games by Infocom used a parser evolved from the one in Zork I, but for Zork Zero, they designed a new LALR parser from scratch.

Zork: Grand Inquisitor

The player character joins forces with the Dungeon Master Dalboz (voiced by Michael McKean), who was imprisoned in a lantern by the Grand Inquisitor, Yannick.


see also