Although, like its predecessor, the Game Boy Pocket has no backlight to allow play in a darkened area, it did notably improve visibility and pixel response-time (virtually eliminating video ghosting).
Motion blur is the apparent streaking of rapidly moving objects in a still image or a sequence of images such as a movie or animation.
The engine makes use of the latest real-time rendering techniques, such as Shader Model 3 and other post-processing effects like HDR, Depth of field and Motion blur.
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The game builds on its predecessor by using greater color depth (16 bit color, rather than 8 bit as in Mars Rising), alpha transparency, motion blur, improved artwork and a wider range of enemies and weapons.