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Bots have been developed, some based on neural net programs like gnubg, JellyFish, TD-Gammon, and Snowie, to allow human players to compete with these computer programs on FIBS and to analyze these programs' performance in real-world play.
He is responsible for relating the properties of long-term memory to mathematical properties of high-dimensional spaces and compares artificial neural-net associative memory to conventional computer random-access memory and to the neurons in the brain.
Unlike previous neural-net backgammon programs such as Neurogammon (also written by Tesauro), where an expert trained the program by supplying the "correct" evaluation of each position, TD-Gammon was at first programmed "knowledge-free".