X-Nico

10 unusual facts about 2D computer graphics


Arsys Software

The viewpoint switches between several different perspectives: a 2D top-down perspective while flying, a side-scrolling view during on-foot outdoor exploration, a fully 3D polygonal third-person perspective inside buildings, and arena-style 2D shoot 'em up battles during boss encounters.

Capture the flag

Another useful example for CTF in just two dimensions (2D) is a game called Teeworlds.

Imlac PDS-1

For text and 2-D line graphics this was easy and did not involve much computing.

Invisible wall

In 2D games, the edge of the screen itself can form an "invisible wall", in that a character in play may be prevented from travelling off the edge of the screen.

Junichi Masuda

His work sticks to older mainstays of the series, including a focus on handheld game consoles and 2D graphics.

Overworld

In some games, especially those that have a "level select" style of overworld (e.g. a lot of old-school 2D platform games), portions of the overworld become available for play as certain tasks are completed (e.g. beating a particular level or discovering a secret hidden within a level).

Red Marble Games

These are keyboard- or mouse-controlled 2D games that do not require any more hardware power than a simple eMac could provide.

Rubber banding

in 2D computer graphics, anchoring a line segment at one end and moving the other end

Rubicon Group Holding

:Rubicon's animation production facilities are located in Amman, Manila and Los Angeles and are capable of working on all aspects of production for both 2D and 3D CGI animations.

U-matrix

This image is used to visualize the data in a high-dimensional space using a 2D image.


Mighty Jill Off

Mighty Jill Off is a 2D platform independently developed freeware video game designed by Anna Anthropy, with art by James Harvey and music by Andrew Toups.

My Country, My Name

My Country, My Name is a 2D Side-scrolling action platform video game under development by Vortex Game Studios since 2009 and the very first playable preview was done December 7 in Arte Menor event in São Paulo, Brazil

The Spirit Engine 2

The Spirit Engine 2 is a two-dimensional, side-scrolling indie RPG drawn, programmed and written by Mark Pay with music by Josh Whelchel.