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Designer Max Hoberman admitted that inspiration for the game, came from Bungie Studios's long-running April Fools' Day gag Pimps at Sea.
In 1996, Deniz left IMG to work for Bungie Software for nearly four years as a producer for titles such as Marathon 2: Durandal for Windows, Abuse, Weekend Warrior, and Marathon Infinity, and a project leader for Myth II: Soulblighter.