X-Nico

unusual facts about Everquest


T. L. Taylor

T.L. Taylor is a sociologist who specialises in researching the culture of gaming and online communities, in particular, e-sports and MMOGs such as EverQuest and World of Warcraft.


Ashen Empires

At that time, a monthly subscription fee was required to play (a business model seen in many MMORPG's, including World of Warcraft and EverQuest).

Edward Castronova

It claims, for example, that Norrath has a GNP per capita somewhere between that of Russia and Bulgaria, higher than that of China and India, and that a unit of EverQuest currency is worth more than the Yen or Lira.

Game studies

In her book Play Between Worlds, T. L. Taylor (2006) recounts her experience playing the massively multiplayer online game, Everquest.

Instance dungeon

Brad McQuaid, lead designer of EverQuest and Vanguard: Saga of Heroes (both of which did not feature instancing at launch), wrote an essay in 2005 arguing that instances can negatively affect the game's community, virtual economy, churn rate, and other factors.

Loot system

In the most popular MMORPGs, such as EverQuest or World of Warcraft, much of a player's improvement must come from looted items because the amount of experience a player can obtain has a hard limit.

Monato Esprit

The economic system in Monato Esprit is based on the research of Edward Castronova into the real world economy at work in Everquest.

Online identity

Recently, a user of a massively multiplayer online game called Everquest, which is owned by Sony Online Entertainment, Inc., attempted to sell his Everquest identity on eBay.

SEQ

ShowEQ, a protocol analyzer for the video game, EverQuest.

ShowEQ

SOE has used a number of encryption techniques to defeat ShowEQ, but because of the enormous bandwidth and latency demands placed on their servers, there is a point of diminishing returns with respect to strong encryption of the EverQuest protocol.

TorilMUD

Brad McQuaid, with Kris’ permission, used it as the model for the city of Freeport in EverQuest.

Voxel

EverQuest Next and EverQuest Next: Landmark, upcoming MMORPGs by Sony Online Entertainment, make extensive use of voxels for world creation as well as player generated content


see also