Initially appearing in Legacy of Kain: Soul Reaver, the character was created by a team of storywriters at Crystal Dynamics, notably series director Amy Hennig, and conceptualized by various Crystal Dynamics artists, with his in-game appearance directed and designed by Daniel Cabuco.
soul | Soul music | soul music | De La Soul | Collective Soul | Soul | Soul Train | David Soul | Tron: Legacy | Soul Asylum | Chicken Soup for the Soul | Subaru Legacy | Soul Man | Soul Food | Safe, Accountable, Flexible, Efficient Transportation Equity Act: A Legacy for Users | Legacy | Soul Train Music Awards | Legacy Recordings | Legacy of a Quiet Man | Black Saint/Soul Note | You're My Heart, You're My Soul | TRON: Legacy | Soul Man (film) | Soul II Soul | Philadelphia soul | Kain Bond | Catch My Soul | Warrior Soul | Volcanic Legacy Scenic Byway | Video Soul |
As a vice president at Crystal Dynamics, Schofield headed development on two of the studio's franchises: Gex and Legacy of Kain.
The first cutscene in the game includes a slight mistranslation of the term: "Suffering to the conquered." This phrase was reused in a later game, Legacy of Kain: Defiance, again spoken by Kain when killing a regular enemy with the Soul Reaver weapon and spoken in a more menacing, sinister tone than as a battle cry, and once by Raziel at the end of his battle with Kain, this time with the proper translation of "woe to the conquered."