After 14 years at LucasArts, he left following the 2004 collapse of Sam & Max Freelance Police and after a period of freelancing, joined Perpetual Entertainment, working as Story Lead for Star Trek Online.
Entertainment Tonight | Super Nintendo Entertainment System | Nintendo Entertainment System | Sony Music Entertainment | Entertainment Weekly | Sony Computer Entertainment | Vivid Entertainment | Sony Pictures Entertainment | Blizzard Entertainment | Sydney Entertainment Centre | Rhino Entertainment | Anschutz Entertainment Group | Sierra Entertainment | Litton Entertainment | Troma Entertainment | Victor Entertainment | Mill Creek Entertainment | Anchor Bay Entertainment | Word Entertainment | Watanabe Entertainment | Tommy Boy Entertainment | National Entertainment Collectibles Association | Marvel Entertainment | Image Entertainment | Acclaim Entertainment | That's Entertainment | entertainment | Electronic Entertainment Expo | Warner Bros. Interactive Entertainment | Sony Entertainment Television Asia |
On February 6, 2006, Perpetual Entertainment and CBS Media announced that Probert had been employed as an initial design consultant for the first incarnation of the MMOG Star Trek Online.
Gaynor started his career in game design as a tester for Sony and Perpetual Entertainment, during which time he made amateur levels for F.E.A.R. in his free time.