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4 unusual facts about Scrum pattern


Scrum

Scrum pattern, defines a specific problem an IT team development may encounter throughout the life-cycle of an application

Scrum pattern

By formalizing empirical experiences into best practices to form the Scrum framework, this movement has been accelerated, particularly after October 2011 when Ken Schwaber and Jeff Sutherland released "The Scrum Guide, The Definitive Guide to Scrum: The Rules of the Game".

For instance "Timeboxing" is an answer to the optimism bias, that is one of the reason why the Mantra of agile software development and Lean software development is "Think big, act small, fail fast; learn rapidly" .

Ideally, the entire core Scrum should be implemented, then instead of picking-up randomly any Scrum artifact and implement it, the usage of Lean software development, specifically the Kaizen (i.e. in Japanese "philosophy of improvement"), one could quickly increase a team's velocity in a structured manner with low efforts but high Return on investment.



see also