In 2008, Gluck was employed by videogame publisher EA to create an orchestral arrangement of the Ultima Online main theme, which was featured in the official trailer entitled “Fall of Magincia”.
This further expansion also added new land to Ilshenar, as well as more than 30 new creatures designed by Todd McFarlane.
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Todd McFarlane was hired to design original monsters and regions for the game, as well as help shape the story.
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The worlds were called Felucca and Trammel, after the two moons in Ultima's Britannia world.
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With the splitting of the lands into the facets of Trammel and Felucca, players could choose their geography based on their play style.
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Players were able to meet the Developers behind the game, as well as special guest speaker Todd McFarlane.
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Ultima Online: Lord Blackthorn's Revenge (24 February 2002) brought "a dark new world based on new characters from Todd McFarlane" to Ultima Online with improved game artificial intelligence, in-game help, and improved character creation.
In 2002, a company called Blacksnow Interactive, a game currency exchange, admitted to using workers in a "virtual sweatshop" in Tijuana, Mexico to farm money and items from Ultima Online and Dark Age of Camelot.
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Ultima X: Odyssey was the first Ultima game developed after series creator Richard Garriott left Origin, and is the second Ultima-based MMORPG to be cancelled (Ultima Worlds Online: Origin — Ultima Online 2 — was cancelled in 2001).