Euclideon Pty Ltd is an Australian computer software company best known for an unreleased middleware 3D graphics engine, called Unlimited Detail.
Exit Games is a German venture capital financed company, founded in 2003, with offices in Hamburg and Portland offering a multiplayer engine for cross-platform realtime multiplayer games and massively multiplayer online games (MMOGs) on various technological platforms, including mobile, PC and consoles.
Game engine, a system designed for the creation and development of video games
Game engine, a software system designed for the creation and development of video games
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In-game cutscenes are rendered on-the-fly using the same game engine as the graphics in the game proper, this technique which is also known as Machinima.
Forsaken was a planned machinima series by Edgeworks Entertainment, and would have been the group's first to be made in the World of Warcraft game engine.
The game engine was written from scratch, requiring nearly a year of development time, and low resolution graphics were used to conserve memory.
This can also happen in Source engine games including Half-Life 2, Counter-Strike: Source, Left 4 Dead, and Team Fortress 2, where if a mapmaker has not set the correct properties on a floor (disable shadowing, etc.), the shadows of the players above will show through.
Zero-K run on Spring engine and by 2013 the engine now include an alternative pathfinding algorithm and multi-core support that aim to address this performance issue.
According to the game's designer Lawrence Holland, Chris Roberts told him at an industry conference that he had reverse-engineered Battlehawks 1942 to create the game engine for Wing Commander.
They are also licensed by Jon Tuffley to use and adapt his Full Thrust game engine.
CTF mods are available for multiple first person shooters, including Wolfenstein: Enemy Territory, which is a free download using the game engine from the popular Return to Castle Wolfenstein.
Final Doom is a first-person shooter video game that uses the game engine, items and characters from Doom II: Hell on Earth and was released in 1996 and distributed as an official id Software product.
For example, Éric Chahi wrote a game editor in GFA basic to create his game Another World, including scene design and game scripting; only the game engine (polygon rendering and music) was done in assembler.
Cube 2, a 3D game engine in which geometry is almost entirely based on octrees
At this point it was renamed to QuArK, which stands for "Quake Army Knife", named so in reference to the game engine series it supported, the Quake engines, and for Swiss Army knife, because it could not only edit maps, but included a model editor and texture browser as well.
TSC, which stands for Text SCript, is a language used inside the Cave Story game engine for controlling non-player characters, events, and animated cutscenes.
Twinity uses the 3D Game Engine from Big World, an Australian games company for 3D virtual worlds, which was specially created for Metaversum.
As of July 2008, Visual3D Game Engine has been employed for multiple private business projects and by the US Department of Defense for military simulation and training.
Wintermute Engine, a graphical adventure game engine developed by Dead:Code software