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In earlier years, dedicated 3D texture mapping systems were used on graphics systems such as Silicon Graphics InfiniteReality, HP Visualize FX graphics accelerator, and others.
An engineer at his company, Hyung Hwe Huh, developed a graphics accelerator that won over Gateway, a new client that would mark the start of a rapid expansion.
San helped develop the first 3D graphics accelerator known as the Super FX chip that made Star Fox (released as Starwing in Europe) possible on the Super NES.