Little Big Adventure is a real-time pseudo-3D isometric action-adventure game.
The game used an isometric view, presenting the game at an angle to make it appear 3-D, and the game allowed a very large number of moving objects (all the players) to be on screen at the same time.
orthographic projection | projection | Mercator projection | Space-oblique Mercator projection | Psychological projection | Isometric projection | Astral Projection | Projection screen | Map projection | map projection | Lambert conformal conic projection | Goode homolosine projection | astral projection | Time projection chamber | Robinson projection | Projection-valued measure | Projection booth | power projection | Perspective projection distortion | Miller cylindrical projection | isometric projection | Graphical projection | Gall–Peters projection | Astral projection | 3D projection |
The game is played from an isometric perspective, and players control their avatars using Hall effect joysticks on the arcade version.
Rome: Pathway to Power used an isometric interface and was based on an engine developed by Steve Grand in 1979 called Microcosm.