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unusual facts about Super Mario Bros.: The Lost Levels


Mario Bros. 2

Super Mario Bros.: The Lost Levels, a game included in 1993's Super Mario All-Stars package on the Super Nintendo and known as Super Mario Bros. 2 in Japan


All Night Nippon

In 1986, Nintendo released All Night Nippon Super Mario Bros., a special Family Computer Disk System version of Super Mario Bros., as a contest prize for All Night Nippon listeners.

I Wanna Be the Guy

These are the first seven bosses: Mike Tyson; Mecha Birdo; Dracula; Kraidgief (a parody of palette-hacked character glitches); Mother Brain; Bowser, Wart and Dr. Wily in the Koopa Klown Kar; and a mix between the Mecha Dragon from Mega Man 2 and the Yellow Devil from Mega Man and Mega Man 3.

Iwrestledabearonce EP

The EP contains five songs, all of which boast extreme tempo and change between various genres throughout, as well as the use of short cover tunes or samples (including the theme from Inspector Gadget as well as samples from other popular media such as Scary Movie, Close Encounters of the Third Kind, Super Mario Bros. and Clerks).

Mario Bros. 2

Super Mario Bros. 2, a video game released for the Nintendo Entertainment System in 1993, and the sequel to the original Super Mario Bros. outside of Japan

Nintendo Cereal System

One side, called Super Mario Bros. Action Series, consists of fruity-flavored Marios, Super Mushrooms, Goombas, Koopa Troopas, and Bowsers.

The name of the cereal is based on the Nintendo Entertainment System, and represents two of the most popular games for the NES at the time: Super Mario Bros. and The Legend of Zelda.

Nintendo Comics System

The comics are based upon Nintendo video game and television intellectual property from Super Mario Bros., Game Boy, The Legend of Zelda, Captain N: The Game Master, Metroid, and Punch-Out!!.

Oh Seung-hwan

He is known as "Dol-bucheo" (Stone Buddha) for being unshaken and maintaining an emotionless face in every situation, and he is also known as "Kkeut-pan Wang" (The Final Boss) that means it's very difficult to defeat him in last inning like the final boss of Super Mario Bros.

Power Pete

When a bad toy is shot enough times with a powerful enough weapon, it explodes showering confetti and jawbreakers, which can be collected like coins in Super Mario Bros. Sometimes a power-up will appear where the destroyed toy used to be.

Raster interrupt

Although early games like Super Mario Bros., Castlevania, and The Legend of Zelda managed to produce effective split-screen scrolling with this method, it is quite CPU-intensive, and some later cartridges incorporated MMC circuitry (most prominently Nintendo's MMC3 chip) that kept track of the PPU's address and data lines and generated raster interrupts.

Sega Meganet

Sega's 16-bit console, the Sega Genesis (known as Mega Drive in most areas outside of North America) was released in Japan on October 29, 1988, though the launch was overshadowed by Nintendo's release of Super Mario Bros. 3 a week earlier.

SMB2

The US and European game Super Mario Bros. 2, later released in Japan as Super Mario USA

Sprite comic

Sprite comics frequently use characters from well-known games such as Sonic, Super Mario Bros., Final Fantasy, Mortal Kombat, Metroid, The Legend of Zelda, Pokémon, Mega Man, and Dragon Ball.

Super Mario Bros. Crossover

Samus Aran, from the Metroid games, also has a gun she can fire and which gains power with powerups.

Super Mario World

The Super Mario Bros. theme can be heard in the Special Zone if the player leaves the overworld screen open for a few minutes.

The Greatest Video Game Music

The Greatest Video Game Music, performed by the London Philharmonic Orchestra, features classical orchestrations of video game themes including those from Super Mario Bros., Call of Duty, Metal Gear Solid, Final Fantasy, Halo, World of Warcraft, Angry Birds and many more.

Tia Ballard

Outside of voice acting, Ballard has co-created a Super Mario Bros. themed online comic called Koopasta.

Total!

Other notable high scores included 99% for Super Mario All-Stars on the SNES, in September 1993, and 98% each for Super Mario Bros. 3 on the NES and Super Mario World on the SNES, both in 1992.

Two-player video game

2) in Super Mario Bros. Most two-player games can also be played in single player mode.


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